We will be using the Availability Rules for the purchase of units. While building your initial force do not worry about rolling for availiability, but you must stay within the Max Units Available limits listed on each page. This should be fairly basic, but do be warned - I will be watching!
Building your Forces
- Initial builds must fit within the Maximum Units Available limits as listed in the rulebooks. Some vehicles are not given an Availability in the book. If you see a vehicle with an Availability of 0/Unlimited, it has not been listed! Ask the GM to give you an availability.
- Once your force has bene purchased and submitted, the GM will audit it to ensure that it fits within Availability thresholds. You will not be allowed to play until you have submitted a compliant force.
Purchase of New Units
- You will be provided with money every round with which to purchase new units. Before adding the vehicle to your TO&E, however, you must make a Qualified Availability test against the Availability Threshold of the vehicle. Failiure of this roll means that hte vehicle is not available this Strategic round - but the player may choose to record a +1 to his roll for the same vehicle next turn. This roll will be cumulative until the vehicle becomes available, at which point the bonuses disappear.
- You may purchase as many vehicles as you like during the Supply phase, so long as you can continue to make the Availiability tests for each purchase.
Changes to Availability
Some vehicles have unusual Availabilities; they were designed with a large Tactical game in mind and not a broad-scale Strategic engagement such as this. Following is a list of changed Maximum Units Available limits and the books in which these vehicles can be found.
INFANTRY SQUADS COMMANDING OFFICERS: AV 2 x TARGET DESIGNATORS: AV 5 x (1 per squad) TROOPER, AAGM: AV 5 x (1 per squad) TROOPER, AGR: AV 10 x (2 per squad)
NORTHERN VEHICLES BADGER: AV Unl. NVC2 BADGER, Rabid: AV 10 NVC2 BADGER, Cavalry: AV 5 NVC2 BADGER, Medevac: AV 5 NVC2 CAMEL, Stinger: AV 6 NVC2 ALLER: AV 9 NVC2 ALLER, Verder: AV 6 NVC2 ALLER, Hardy: AV 6 NVC2 KLEMM: AV 9 NVC2 KLEMM, Jaxon: AV 6 NVC2 KLEMM, Baxter: AV 6 NVC2 KLEMM, Bandit Hunter: AV 6 NVC2 KLEMM, Chaser: AV 6 NG TYBURR: AV 6 NVC2 TYBURR, Stormhammer: AV 6 NVC2 BEHEMOTH: AV 9 NVC2 BEHEMOTH, Ammo Loader: AV 6 NVC2 MURDOCH: AV 3 NVC2 MURDOCH, Seeker: AV 3 NVC2 ANTELOPE, Spotter: AV 6 NVC2 ARTILLERY, LFG: AV Unl. TFS ARTILLERY, HLC: AV 3 TFS ARTILLERY, 2HGM: AV 9 TFS SOUTHERN VEHICLES CAIMAN: AV Unl. SVC2 CAIMAN, Crocodile: AV 6 SVC2 CAIMAN, Alligator: AV 6 SVC2 ELAN, Evil Eye: AV 3 SVC2 HUN: AV 9 SVC2 HUN, Ballista: AV 6 SVC2 HUN, Hittite: AV 6 SVC2 HUN, Ostrogoth: AV 6 SVC2 HUN, Celt: AV 6 SVC2 HUN, Recon: AV 3 SVC2 VISIGOTH: AV 9 SVC2 VISIGOTH, Vandal: AV 6 SVC2 VISIGOTH, Blitz: AV 6 SVC2 VISIGOTH, Khan: AV 3 SVC2 BARNABY, Mother: AV 3 SVC2 ARTEMIS: AV 6 SVC2 ARTEMIS, Laser: AV 3 SVC2 NIGHTINGALE: AV 5 SVC2 ARTILLERY, LFG: AV Unl. TFS ARTILLERY, HLC: AV 3 TFS ARTILLERY, HRP: AV 9 TFS