Strategic Campaign/Infantry TVs and Unit Costs

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Basic Infantry Squad     127 $31,566
Quality # Wpn Stamina Armor Weapon Cost ACC DM BR ROF P# Perks TV Cost Dollahs
1 8 Rifle 3 2 6 0 2 2 2 1 AI 98 $24,495
1 2 LMG 3 2 8 0 3 2 3 1 AI 28 $7,071
Heavy Weapon Infantry Squad     127 $31,600
Quality #   Stamina Armor Weapon Cost ACC DM BR ROF P# Perks TV Cost Dollahs
1 6 Rifle 3 2 6 0 2 2 2 1 AI 73 $18,371
1 4 GL 3 2 7 0 4 2 0 2 AI, IF 53 $13,229
Mortar Support Infantry Squad     135 $33,509
Quality #   Stamina Armor Weapon Cost ACC DM BR ROF P# Perks TV Cost Dollahs
1 8 Rifle 3 2 6 0 2 2 2 1 AI 98 $24,495
1 2 Mortar 3 2 13 -1 7 5 1 2 AI, IF 36 $9,014
Qualified Sniper Squad     60 $14,784
Quality #   Stamina Armor Weapon Cost ACC DM BR ROF P# Perks TV Cost Dollahs
1 2 Rifle 3 2 6 0 2 2 2 1 AI 24 $6,124
1 2 AGR 3 2 12 1 7 4 0 1 AI 35 $8,660

If you want to build some of your own infantry groups, here are prices and TV values for most of the standard infantryman types. Each value and TV is for one infantryman.

Infantry specialists may be purchased for double prices (in particular, the Light Armor/No Weapon infantry man at 1750 per man, below, which doubles to 3500 per man). Artillery crew, engineers, sappers, and the like are considered infantry specialists and are purchased at this price. Medics and repair technicians are purchased at a more expensive price of 5000 per man, or 10,000 per man for veteran medics or technicians.


Infantry Types:
All infantry prices and TVs assume Qualified troops.

  Light Armor (any skill):
  No weapon                                   Armor 2       1750 each man      7.0 TV each man
  7mm Rifle   (Acc  0, DM x 2, BR x2, ROF+2), Armor 2       3062 each man     12.3 TV each man
  9mm LMG     (Acc  0, DM x 3, BR x2, ROF+3), Armor 2       3536 each man     14.0 TV each man
  9mm Chain   (Acc  0, DM x 3, BR x2, ROF+4), Armor 2       3750 each man     15.0 TV each man
  37mm GL     (Acc  0, DM x 4, BR x2, ROF+0), Armor 2       3308 each man     16.0 TV each man
  62mm Mortar (Acc -1, DM x 7, BR x5, ROF+1), Armor 2       4507 each man     18.0 TV each man
  AGR         (Acc +1, DM x 7, BR x4, ROF+0), Armor 2       4330 each man     17.5 TV each man
  AGM         (Acc +1, DM x15, BR x3, ROF+0), Armor 2       5590 each man     22.5 TV each man
  TD          (Acc +0, DM x 0, BR x2, ROF+0), Armor 2       3307 each man     13.0 TV each man
  Laser Rifle (Acc +1, DM x 4, BR x4, ROF+0), Armor 2       3953 each man     17.5 TV each man

  Heavy Armor (Veterans and up):
  7mm Rifle   (Acc  0, DM x 2, BR x2, ROF+2), Armor 4       4287 each man     17.3 TV each man
  9mm LMG     (Acc  0, DM x 3, BR x2, ROF+3), Armor 4       4950 each man     20.0 TV each man
  9mm Chain   (Acc  0, DM x 3, BR x2, ROF+4), Armor 4       5250 each man     21.0 TV each man
  37mm GL     (Acc  0, DM x 4, BR x2, ROF+0), Armor 4       4630 each man     18.5 TV each man
  62mm Mortar (Acc -1, DM x 7, BR x5, ROF+1), Armor 4       6310 each man     25.3 TV each man
  AGR         (Acc +1, DM x 7, BR x4, ROF+0), Armor 4       6062 each man     24.3 TV each man
  AGM         (Acc +1, DM x15, BR x3, ROF+0), Armor 4       7826 each man     31.3 TV each man
  TD          (Acc +0, DM x 0, BR x2, ROF+0), Armor 4       4630 each man     19.0 TV each man
  Laser Rifle (Acc +1, DM x 4, BR x4, ROF+0), Armor 4       5534 each man     22.0 TV each man

  Turtleshell Armor (Veterans and up):
  7mm Rifle   (Acc  0, DM x 2, BR x2, ROF+2), Armor 6       5511 each man     22.0 TV each man
  9mm LMG     (Acc  0, DM x 3, BR x2, ROF+3), Armor 6       6364 each man     25.0 TV each man
  37mm GL     (Acc  0, DM x 4, BR x2, ROF+0), Armor 6       5953 each man     23.8 TV each man
  AGR         (Acc +1, DM x 7, BR x4, ROF+0), Armor 6       7794 each man     31.0 TV each man
  AGM         (Acc +1, DM x15, BR x3, ROF+0), Armor 6     10,062 each man     40.0 TV each man
  TD          (Acc +0, DM x 0, BR x2, ROF+0), Armor 6       5953 each man     24.0 TV each man
  Laser Rifle (Acc +1, DM x 4, BR x4, ROF+0), Armor 6       7115 each man     28.0 TV each man


See Also